2021-01-21 18:00:13 +01:00
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{ lib, stdenv, fetchurl, SDL }:
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2010-05-02 11:27:45 +02:00
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stdenv.mkDerivation rec {
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2019-08-15 14:41:18 +02:00
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pname = "SDL_gfx";
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2018-03-17 08:38:43 +01:00
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version = "2.0.26";
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2010-05-02 11:27:45 +02:00
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src = fetchurl {
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2019-08-15 14:41:18 +02:00
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url = "https://www.ferzkopp.net/Software/SDL_gfx-2.0/${pname}-${version}.tar.gz";
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2018-03-17 08:38:43 +01:00
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sha256 = "0ijljhs0v99dj6y27hc10z6qchyp8gdp4199y6jzngy6dzxlzsvw";
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2010-05-02 11:27:45 +02:00
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};
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buildInputs = [ SDL ] ;
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2017-11-11 02:22:15 +01:00
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configureFlags = [ "--disable-mmx" ]
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2021-01-21 18:00:13 +01:00
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++ lib.optional stdenv.isDarwin "--disable-sdltest";
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2010-05-02 11:27:45 +02:00
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2021-01-21 18:00:13 +01:00
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meta = with lib; {
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2010-05-02 11:27:45 +02:00
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description = "SDL graphics drawing primitives and support functions";
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2021-01-20 00:25:11 +01:00
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longDescription = ''
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The SDL_gfx library evolved out of the SDL_gfxPrimitives code
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which provided basic drawing routines such as lines, circles or
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polygons and SDL_rotozoom which implemented a interpolating
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rotozoomer for SDL surfaces.
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The current components of the SDL_gfx library are:
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* Graphic Primitives (SDL_gfxPrimitves.h)
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* Rotozoomer (SDL_rotozoom.h)
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* Framerate control (SDL_framerate.h)
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* MMX image filters (SDL_imageFilter.h)
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* Custom Blit functions (SDL_gfxBlitFunc.h)
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The library is backwards compatible to the above mentioned
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code. Its is written in plain C and can be used in C++ code.
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'';
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2010-05-02 11:27:45 +02:00
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2020-04-01 03:11:51 +02:00
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homepage = "https://sourceforge.net/projects/sdlgfx/";
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2016-08-22 05:24:00 +02:00
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license = licenses.zlib;
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2010-05-02 11:27:45 +02:00
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2016-08-22 05:24:00 +02:00
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maintainers = with maintainers; [ bjg ];
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platforms = platforms.unix;
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2010-05-02 11:27:45 +02:00
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};
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}
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