nixpkgs/pkgs/games/soldat-unstable/default.nix

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

96 lines
2.7 KiB
Nix
Raw Normal View History

{ lib, stdenv, fetchFromGitHub, fpc, zip, makeWrapper
2021-01-11 12:33:31 +01:00
, SDL2, freetype, physfs, openal, gamenetworkingsockets
, xorg, autoPatchelfHook, cmake
2021-01-11 12:33:31 +01:00
}:
let
base = stdenv.mkDerivation rec {
pname = "soldat-base";
version = "unstable-2021-09-05";
2021-01-11 12:33:31 +01:00
src = fetchFromGitHub {
name = "base";
owner = "Soldat";
repo = "base";
rev = "6c74d768d511663e026e015dde788006c74406b5";
sha256 = "175gmkdccy8rnkd95h2zqldqfydyji1hfby8b1qbnl8wz4dh08mz";
2021-01-11 12:33:31 +01:00
};
nativeBuildInputs = [ zip ];
buildPhase = ''
sh create_smod.sh
'';
installPhase = ''
install -Dm644 soldat.smod -t $out/share/soldat
install -Dm644 client/play-regular.ttf -t $out/share/soldat
'';
2021-01-15 05:31:39 +01:00
meta = with lib; {
2021-01-11 12:33:31 +01:00
description = "Soldat's base game content";
license = licenses.cc-by-40;
platforms = platforms.all;
inherit (src.meta) homepage;
};
};
in
stdenv.mkDerivation rec {
pname = "soldat";
version = "unstable-2021-11-01";
2021-01-11 12:33:31 +01:00
src = fetchFromGitHub {
name = "soldat";
owner = "Soldat";
repo = "soldat";
rev = "7780d2948b724970af9f2aaf4fb4e4350d5438d9";
sha256 = "0r39d1394q7kabsgq6vpdlzwsajxafsg23i0r273nggfvs3m805z";
2021-01-11 12:33:31 +01:00
};
patches = [
# Don't build GameNetworkingSockets as an ExternalProject,
# see https://github.com/Soldat/soldat/issues/73
./gamenetworkingsockets-no-external.patch
];
2021-01-11 12:33:31 +01:00
nativeBuildInputs = [ fpc makeWrapper autoPatchelfHook cmake ];
2021-01-11 12:33:31 +01:00
cmakeFlags = [
"-DADD_ASSETS=OFF" # We provide base's smods via nix
];
buildInputs = [ SDL2 freetype physfs openal gamenetworkingsockets ];
# TODO(@sternenseemann): set proper rpath via cmake, so we don't need autoPatchelfHook
runtimeDependencies = [ xorg.libX11 ];
2021-01-11 12:33:31 +01:00
# make sure soldat{,server} find their game archive,
# let them write their state and configuration files
# to $XDG_CONFIG_HOME/soldat/soldat{,server} unless
# the user specifies otherwise.
postInstall = ''
2021-01-11 12:33:31 +01:00
for p in $out/bin/soldatserver $out/bin/soldat; do
configDir="\''${XDG_CONFIG_HOME:-\$HOME/.config}/soldat/$(basename "$p")"
wrapProgram "$p" \
--run "mkdir -p \"$configDir\"" \
--add-flags "-fs_portable 0" \
--add-flags "-fs_userpath \"$configDir\"" \
--add-flags "-fs_basepath \"${base}/share/soldat\""
done
'';
2021-01-15 05:31:39 +01:00
meta = with lib; {
2021-01-11 12:33:31 +01:00
description = "Soldat is a unique 2D (side-view) multiplayer action game";
license = [ licenses.mit base.meta.license ];
inherit (src.meta) homepage;
maintainers = [ maintainers.sternenseemann ];
platforms = [ "x86_64-linux" "i686-linux" ];
2021-01-11 12:33:31 +01:00
# portability currently mainly limited by fpc
# in nixpkgs which doesn't work on darwin,
# aarch64 and arm support should be possible:
# https://github.com/Soldat/soldat/issues/45
};
}