Add SDL_gfx.

Contributed by Brian Gough <bjg@gnu.org>.

svn path=/nixpkgs/trunk/; revision=21554
This commit is contained in:
Ludovic Courtès 2010-05-02 09:27:45 +00:00
parent 8da4605505
commit 61ec7e828d
2 changed files with 48 additions and 0 deletions

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@ -0,0 +1,44 @@
{stdenv, fetchurl, SDL} :
stdenv.mkDerivation rec {
name = "SDL_gfx-2.0.20";
src = fetchurl {
url = "http://www.ferzkopp.net/Software/SDL_gfx-2.0/${name}.tar.gz";
sha256 = "0dyc1sj0ymv2ghmlgwfb2c6r07scbgmi2dfhmnddsb27y8wjqz4q";
};
buildInputs = [ SDL ] ;
configureFlags = "--disable-mmx";
postInstall = "ln -s $out/include/SDL/*.h $out/include/";
meta = {
description = "SDL graphics drawing primitives and support functions";
longDescription =
'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
which provided basic drawing routines such as lines, circles or
polygons and SDL_rotozoom which implemented a interpolating
rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
* Graphic Primitives (SDL_gfxPrimitves.h)
* Rotozoomer (SDL_rotozoom.h)
* Framerate control (SDL_framerate.h)
* MMX image filters (SDL_imageFilter.h)
* Custom Blit functions (SDL_gfxBlitFunc.h)
The library is backwards compatible to the above mentioned
code. Its is written in plain C and can be used in C++ code.
'';
homepage = https://sourceforge.net/projects/sdlgfx/;
license = "LGPLv2+";
maintainers = [ stdenv.lib.maintainers.bjg ];
platforms = stdenv.lib.platforms.all;
};
}

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@ -5073,6 +5073,10 @@ let
pulseaudioSupport = false; # better go through ALSA
};
SDL_gfx = import ../development/libraries/SDL_gfx {
inherit fetchurl stdenv SDL;
};
SDL_image = import ../development/libraries/SDL_image {
inherit fetchurl stdenv SDL libjpeg libungif libtiff libpng;
inherit (xlibs) libXpm;