tremulous: remove after being marked broken for over 18 months

It was marked in commit 8a7f3c3618 by Eelco Dolstra on 2014-08-08 (commited on 2014-08-08)
This commit is contained in:
ajs124 2022-06-02 17:52:07 +02:00
parent 926b2f7201
commit d93dec5b84
3 changed files with 0 additions and 105 deletions

View file

@ -1,82 +0,0 @@
{ lib, stdenv, fetchurl, unzip, libGLU, libGL, libX11, SDL, openal, runtimeShell }:
stdenv.mkDerivation rec {
pname = "tremulous";
version = "1.1.0";
src1 = fetchurl {
url = "mirror://sourceforge/tremulous/${pname}-${version}.zip";
sha256 = "11w96y7ggm2sn5ncyaffsbg0vy9pblz2av71vqp9725wbbsndfy7";
};
# http://tremulous.net/wiki/Client_versions
src2 = fetchurl {
url = "http://releases.mercenariesguild.net/client/mgclient_source_Release_1.011.tar.gz";
sha256 = "1vrsi7va7hdp8k824663s1pyw9zpsd4bwwr50j7i1nn72b0v9a26";
};
src3 = fetchurl {
url = "http://releases.mercenariesguild.net/tremded/mg_tremded_source_1.01.tar.gz";
sha256 = "1njrqlhzjvy9myddzkagszwdcf3m4h08wip888w2rmbshs6kz6ql";
};
nativeBuildInputs = [ unzip ];
buildInputs = [ libGLU libGL libX11 SDL openal ];
unpackPhase = ''
unzip $src1
cd tremulous
tar xvf $src2
mkdir mg_tremded_source
cd mg_tremded_source
tar xvf $src3
cd ..
'';
patches = [ ./parse.patch ];
patchFlags = [ "-p" "0" ];
NIX_LD_FLAGS = ''
-rpath ${stdenv.cc}/lib
-rpath ${stdenv.cc}/lib64
'';
buildPhase = ''
cd Release_1.011
make
cd ..
cd mg_tremded_source
make
cd ..
'';
installPhase = ''
arch=$(uname -m | sed -e s/i.86/x86/)
mkdir -p $out/opt/tremulous
cp -v Release_1.011/build/release-linux-$arch/tremulous.$arch $out/opt/tremulous/
cp -v mg_tremded_source/build/release-linux-$arch/tremded.$arch $out/opt/tremulous/
cp -rv base $out/opt/tremulous
mkdir -p $out/bin
for b in tremulous tremded
do
cat << EOF > $out/bin/$b
#!${runtimeShell}
cd $out/opt/tremulous
exec ./$b.$arch "\$@"
EOF
chmod +x $out/bin/$b
done
'';
dontPatchELF = true;
meta = with lib; {
description = "A game that blends a team based FPS with elements of an RTS";
longDescription = ''
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and
humans. Players on both teams are able to build working structures
in-game like an RTS. These structures provide many functions, the most
important being spawning. The designated builders must ensure there are
spawn structures or other players will not be able to rejoin the game
after death. Other structures provide automated base defense (to some
degree), healing functions and much more...
'';
homepage = "http://www.tremulous.net";
license = with licenses; [
gpl2
cc-by-sa-25 /* media */
];
maintainers = with maintainers; [ astsmtl ];
platforms = platforms.linux;
broken = true;
};
}

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@ -1,21 +0,0 @@
diff -ruN Release_1.011-old/src/qcommon/parse.c Release_1.011/src/qcommon/parse.c
--- Release_1.011-old/src/qcommon/parse.c 2011-12-02 19:11:49.307368651 -0500
+++ Release_1.011/src/qcommon/parse.c 2011-12-02 19:13:27.556836387 -0500
@@ -981,7 +981,7 @@
{
if (*string == '\"')
{
- strcpy(string, string+1);
+ memmove(string, string+1, strlen(string));
}
if (string[strlen(string)-1] == '\"')
{
@@ -1784,7 +1784,7 @@
if ((*ptr == '\\' || *ptr == '/') &&
(*(ptr+1) == '\\' || *(ptr+1) == '/'))
{
- strcpy(ptr, ptr+1);
+ memmove(ptr, ptr+1, strlen(ptr));
}
else
{

View file

@ -32321,8 +32321,6 @@ with pkgs;
trackballs = callPackage ../games/trackballs { };
tremulous = callPackage ../games/tremulous { };
tumiki-fighters = callPackage ../games/tumiki-fighters { };
tuxpaint = callPackage ../games/tuxpaint { };