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https://github.com/SebastianWendel/nixpkgs.git
synced 2024-09-20 12:29:02 +02:00
nixos/teeworlds: add more configuration options, revise
- add 'package' option - add 'game' and 'server' attrset - reduce repetition by using functions bool and optionalSetting - add default value for cfg.name - revise some option descriptions
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@ -6,13 +6,86 @@ let
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cfg = config.services.teeworlds;
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register = cfg.register;
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bool = b: if b != null && b then "1" else "0";
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optionalSetting = s: setting: optionalString (s != null) "${setting} ${s}";
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lookup = attrs: key: default: if attrs ? key then attrs."${key}" else default;
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inactivePenaltyOptions = {
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"spectator" = "1";
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"spectator/kick" = "2";
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"kick" = "3";
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};
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skillLevelOptions = {
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"casual" = "0";
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"normal" = "1";
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"competitive" = "2";
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};
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tournamentModeOptions = {
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"disable" = "0";
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"enable" = "1";
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"restrictSpectators" = "2";
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};
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teeworldsConf = pkgs.writeText "teeworlds.cfg" ''
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sv_port ${toString cfg.port}
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sv_register ${if cfg.register then "1" else "0"}
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${optionalString (cfg.name != null) "sv_name ${cfg.name}"}
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${optionalString (cfg.motd != null) "sv_motd ${cfg.motd}"}
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${optionalString (cfg.password != null) "password ${cfg.password}"}
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${optionalString (cfg.rconPassword != null) "sv_rcon_password ${cfg.rconPassword}"}
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sv_register ${bool cfg.register}
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sv_name ${cfg.name}
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${optionalSetting cfg.motd "sv_motd"}
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${optionalSetting cfg.password "password"}
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${optionalSetting cfg.rconPassword "sv_rcon_password"}
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${optionalSetting cfg.server.bindAddr "bindaddr"}
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${optionalSetting cfg.server.hostName "sv_hostname"}
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sv_high_bandwidth ${bool cfg.server.enableHighBandwidth}
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sv_inactivekick ${lookup inactivePenaltyOptions cfg.server.inactivePenalty "spectator/kick"}
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sv_inactivekick_spec ${bool cfg.server.kickInactiveSpectators}
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sv_inactivekick_time ${toString cfg.server.inactiveTime}
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sv_max_clients ${toString cfg.server.maxClients}
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sv_max_clients_per_ip ${toString cfg.server.maxClientsPerIP}
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sv_skill_level ${lookup skillLevelOptions cfg.server.skillLevel "normal"}
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sv_spamprotection ${bool cfg.server.enableSpamProtection}
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sv_gametype ${cfg.game.gameType}
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sv_map ${cfg.game.map}
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sv_match_swap ${bool cfg.game.swapTeams}
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sv_player_ready_mode ${bool cfg.game.enableReadyMode}
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sv_player_slots ${toString cfg.game.playerSlots}
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sv_powerups ${bool cfg.game.enablePowerups}
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sv_scorelimit ${toString cfg.game.scoreLimit}
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sv_strict_spectate_mode ${bool cfg.game.restrictSpectators}
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sv_teamdamage ${bool cfg.game.enableTeamDamage}
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sv_timelimit ${toString cfg.game.timeLimit}
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sv_tournament_mode ${lookup tournamentModeOptions cfg.server.tournamentMode "disable"}
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sv_vote_kick ${bool cfg.game.enableVoteKick}
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sv_vote_kick_bantime ${toString cfg.game.voteKickBanTime}
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sv_vote_kick_min ${toString cfg.game.voteKickMinimumPlayers}
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${optionalSetting cfg.server.bindAddr "bindaddr"}
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${optionalSetting cfg.server.hostName "sv_hostname"}
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sv_high_bandwidth ${bool cfg.server.enableHighBandwidth}
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sv_inactivekick ${lookup inactivePenaltyOptions cfg.server.inactivePenalty "spectator/kick"}
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sv_inactivekick_spec ${bool cfg.server.kickInactiveSpectators}
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sv_inactivekick_time ${toString cfg.server.inactiveTime}
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sv_max_clients ${toString cfg.server.maxClients}
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sv_max_clients_per_ip ${toString cfg.server.maxClientsPerIP}
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sv_skill_level ${lookup skillLevelOptions cfg.server.skillLevel "normal"}
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sv_spamprotection ${bool cfg.server.enableSpamProtection}
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sv_gametype ${cfg.game.gameType}
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sv_map ${cfg.game.map}
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sv_match_swap ${bool cfg.game.swapTeams}
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sv_player_ready_mode ${bool cfg.game.enableReadyMode}
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sv_player_slots ${toString cfg.game.playerSlots}
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sv_powerups ${bool cfg.game.enablePowerups}
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sv_scorelimit ${toString cfg.game.scoreLimit}
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sv_strict_spectate_mode ${bool cfg.game.restrictSpectators}
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sv_teamdamage ${bool cfg.game.enableTeamDamage}
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sv_timelimit ${toString cfg.game.timeLimit}
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sv_tournament_mode ${lookup tournamentModeOptions cfg.server.tournamentMode "disable"}
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sv_vote_kick ${bool cfg.game.enableVoteKick}
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sv_vote_kick_bantime ${toString cfg.game.voteKickBanTime}
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sv_vote_kick_min ${toString cfg.game.voteKickMinimumPlayers}
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${concatStringsSep "\n" cfg.extraOptions}
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'';
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@ -22,17 +95,19 @@ in
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services.teeworlds = {
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enable = mkEnableOption (lib.mdDoc "Teeworlds Server");
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package = mkPackageOptionMD pkgs "teeworlds-server" { };
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openPorts = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc "Whether to open firewall ports for Teeworlds";
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description = lib.mdDoc "Whether to open firewall ports for Teeworlds.";
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};
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name = mkOption {
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type = types.nullOr types.str;
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default = null;
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type = types.str;
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default = "unnamed server";
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description = lib.mdDoc ''
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Name of the server. Defaults to 'unnamed server'.
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Name of the server.
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'';
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};
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@ -41,7 +116,7 @@ in
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example = true;
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default = false;
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description = lib.mdDoc ''
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Whether the server registers as public server in the global server list. This is disabled by default because of privacy.
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Whether the server registers as a public server in the global server list. This is disabled by default for privacy reasons.
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'';
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};
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@ -49,7 +124,7 @@ in
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type = types.nullOr types.str;
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default = null;
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description = lib.mdDoc ''
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Set the server message of the day text.
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The server's message of the day text.
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'';
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};
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@ -85,6 +160,217 @@ in
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'';
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example = [ "sv_map dm1" "sv_gametype dm" ];
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};
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server = {
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bindAddr = mkOption {
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type = types.nullOr types.str;
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default = null;
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description = lib.mdDoc ''
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The address the server will bind to.
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'';
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};
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enableHighBandwidth = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc ''
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Whether to enable high bandwidth mode on LAN servers. This will double the amount of bandwidth required for running the server.
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'';
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};
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hostName = mkOption {
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type = types.nullOr types.str;
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default = null;
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description = lib.mdDoc ''
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Hostname for the server.
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'';
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};
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inactivePenalty = mkOption {
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type = types.enum [ "spectator" "spectator/kick" "kick" ];
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example = "spectator";
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default = "spectator/kick";
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description = lib.mdDoc ''
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Specify what to do when a client goes inactive (see [](#opt-services.teeworlds.server.inactiveTime)).
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- `spectator`: send the client into spectator mode
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- `spectator/kick`: send the client into a free spectator slot, otherwise kick the client
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- `kick`: kick the client
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'';
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};
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kickInactiveSpectators = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc ''
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Whether to kick inactive spectators.
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'';
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};
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inactiveTime = mkOption {
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type = types.ints.unsigned;
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default = 3;
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description = lib.mdDoc ''
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The amount of minutes a client has to idle before it is considered inactive.
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'';
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};
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maxClients = mkOption {
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type = types.ints.unsigned;
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default = 12;
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description = lib.mdDoc ''
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The maximum amount of clients that can be connected to the server at the same time.
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'';
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};
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maxClientsPerIP = mkOption {
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type = types.ints.unsigned;
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default = 12;
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description = lib.mdDoc ''
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The maximum amount of clients with the same IP address that can be connected to the server at the same time.
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'';
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};
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skillLevel = mkOption {
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type = types.enum [ "casual" "normal" "competitive" ];
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default = "normal";
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description = lib.mdDoc ''
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The skill level shown in the server browser.
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'';
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};
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enableSpamProtection = mkOption {
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type = types.bool;
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default = true;
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description = lib.mdDoc ''
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Whether to enable chat spam protection.
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'';
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};
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};
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game = {
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gameType = mkOption {
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type = types.str;
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example = "ctf";
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default = "dm";
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description = lib.mdDoc ''
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The game type to use on the server.
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The default gametypes are `dm`, `tdm`, `ctf`, `lms`, and `lts`.
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'';
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};
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map = mkOption {
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type = types.str;
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example = "ctf5";
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default = "dm1";
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description = lib.mdDoc ''
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The map to use on the server.
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'';
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};
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swapTeams = mkOption {
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type = types.bool;
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default = true;
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description = lib.mdDoc ''
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Whether to swap teams each round.
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'';
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};
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enableReadyMode = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc ''
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Whether to enable "ready mode"; where players can pause/unpause the game
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and start the game in warmup, using their ready state.
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'';
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};
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playerSlots = mkOption {
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type = types.ints.unsigned;
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default = 8;
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description = lib.mdDoc ''
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The amount of slots to reserve for players (as opposed to spectators).
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'';
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};
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enablePowerups = mkOption {
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type = types.bool;
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default = true;
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description = lib.mdDoc ''
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Whether to allow powerups such as the ninja.
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'';
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};
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scoreLimit = mkOption {
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type = types.ints.unsigned;
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example = 400;
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default = 20;
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description = lib.mdDoc ''
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The score limit needed to win a round.
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'';
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};
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restrictSpectators = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc ''
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Whether to restrict access to information such as health, ammo and armour in spectator mode.
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'';
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};
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enableTeamDamage = mkOption {
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type = types.bool;
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default = false;
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description = lib.mdDoc ''
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Whether to enable team damage; whether to allow team mates to inflict damage on one another.
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'';
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};
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timeLimit = mkOption {
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type = types.ints.unsigned;
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default = 0;
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description = lib.mdDoc ''
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Time limit of the game. In cases of equal points, there will be sudden death.
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Setting this to 0 disables a time limit.
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'';
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};
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tournamentMode = mkOption {
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type = types.enum [ "disable" "enable" "restrictSpectators" ];
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default = "disable";
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description = lib.mdDoc ''
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Whether to enable tournament mode. In tournament mode, players join as spectators.
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If this is set to `restrictSpectators`, tournament mode is enabled but spectator chat is restricted.
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'';
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};
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enableVoteKick = mkOption {
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type = types.bool;
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default = true;
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description = lib.mdDoc ''
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Whether to enable voting to kick players.
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'';
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};
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voteKickBanTime = mkOption {
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type = types.ints.unsigned;
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default = 5;
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description = lib.mdDoc ''
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The amount of minutes that a player is banned for if they get kicked by a vote.
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'';
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};
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voteKickMinimumPlayers = mkOption {
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type = types.ints.unsigned;
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default = 5;
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description = lib.mdDoc ''
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The minimum amount of players required to start a kick vote.
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'';
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};
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};
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};
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};
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@ -100,7 +386,7 @@ in
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serviceConfig = {
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DynamicUser = true;
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ExecStart = "${pkgs.teeworlds-server}/bin/teeworlds_srv -f ${teeworldsConf}";
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ExecStart = "${cfg.package}/bin/teeworlds_srv -f ${teeworldsConf}";
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# Hardening
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CapabilityBoundingSet = false;
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