mirror of
https://github.com/SebastianWendel/nixpkgs.git
synced 2024-11-06 02:06:46 +01:00
81 lines
2.9 KiB
Nix
81 lines
2.9 KiB
Nix
{ lib
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, pkgs
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, stdenv
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, fetchFromGitHub
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, pkgsCross
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}:
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let
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# DXVK needs to be a separate derivation because it’s actually a set of DLLs for Windows that
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# needs to be built with a cross-compiler.
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dxvk32 = pkgsCross.mingw32.callPackage ./dxvk.nix { inherit (self) src version dxvkPatches; };
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dxvk64 = pkgsCross.mingwW64.callPackage ./dxvk.nix { inherit (self) src version dxvkPatches; };
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# Use the self pattern to support overriding `src` and `version` via `overrideAttrs`. A recursive
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# attrset wouldn’t work.
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self = stdenv.mkDerivation {
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name = "dxvk";
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version = "1.10";
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src = fetchFromGitHub {
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owner = "doitsujin";
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repo = "dxvk";
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rev = "v${self.version}";
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hash = "sha256-/zH6vER/6s/d+Tt181UJOa97sqdkJyKGw6E36+1owzQ=";
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};
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# Patch DXVK to work with MoltenVK even though it doesn’t support some required features.
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# Some games will work poorly (particularly Unreal Engine 4 games), but others work pretty well.
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# Override this to patch DXVK itself (rather than the setup script).
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dxvkPatches = lib.optional stdenv.isDarwin ./darwin-dxvk-compat.patch;
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outputs = [ "out" "bin" "lib" ];
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# Also copy `mcfgthread-12.dll` due to DXVK’s being built in a MinGW cross environment.
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patches = [ ./mcfgthread.patch ];
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dontConfigure = true;
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dontBuild = true;
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installPhase = ''
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mkdir -p $out/bin $bin $lib
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substitute setup_dxvk.sh $out/bin/setup_dxvk.sh \
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--subst-var-by mcfgthreads32 "${pkgsCross.mingw32.windows.mcfgthreads}" \
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--subst-var-by mcfgthreads64 "${pkgsCross.mingwW64.windows.mcfgthreads}" \
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--replace 'basedir=$(dirname "$(readlink -f $0)")' "basedir=$bin"
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chmod a+x $out/bin/setup_dxvk.sh
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declare -A dxvks=( [x32]=${dxvk32} [x64]=${dxvk64} )
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for arch in "''${!dxvks[@]}"; do
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ln -s "''${dxvks[$arch]}/bin" $bin/$arch
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ln -s "''${dxvks[$arch]}/lib" $lib/$arch
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done
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'';
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# DXVK with MoltenVK requires a patched MoltenVK in addition to its own patches. Provide a
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# convenience function to handle the necessary patching.
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# Usage:
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# let
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# patchedMoltenVK = dxvk.patchMoltenVK darwin.moltenvk;
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# in
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# wine64Packages.full.override { moltenvk = patchedMoltenVK; vkd3dSupport = false; }
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passthru.patchMoltenVK = moltenvk:
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moltenvk.overrideAttrs (old: {
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patches = old.patches or [ ] ++ [
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# Lie to DXVK about certain features that DXVK expects to be available and set defaults
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# for better performance/compatability on certain hardware.
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./darwin-moltenvk-compat.patch
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];
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});
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meta = {
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description = "A Vulkan-based translation layer for Direct3D 9/10/11";
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homepage = "https://github.com/doitsujin/dxvk";
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changelog = "https://github.com/doitsujin/dxvk/releases";
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maintainers = [ lib.maintainers.reckenrode ];
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license = lib.licenses.zlib;
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platforms = lib.platforms.unix;
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};
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};
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in
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self
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